Fix compile error in vertex shader
Fixes shader compile error when run on Windows 10 with Intel(R) HD Graphics 630 GL_VERSION: 4.4.0 - Build 27.20.100.9664
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@@ -16,7 +16,7 @@ varying vec4 varying_Color;
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void main(void) {
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void main(void) {
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mat4 uniform_Projection = mat4(1);
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mat4 uniform_Projection = mat4(1);
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gl_PointSize = 15f;
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gl_PointSize = 15.0f;
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gl_Position = uniform_Projection * attribute_Position; //vec4(attribute_Position.x, attribute_Position.y, 0, 1);
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gl_Position = uniform_Projection * attribute_Position; //vec4(attribute_Position.x, attribute_Position.y, 0, 1);
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varying_Color = attribute_Color;
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varying_Color = attribute_Color;
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}
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}
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