Merge function-builder branch into master
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@@ -5,12 +5,12 @@ class AnimationDirection(
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) : CssProperty(value) {
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companion object {
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fun normal() = AnimationDirection("normal")
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fun reverse() = AnimationDirection("reverse")
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fun alternate() = AnimationDirection("alternate")
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fun alternateReverse() = AnimationDirection("alternate-reverse")
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fun initial() = AnimationDirection("initial")
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fun inherit() = AnimationDirection("inherit")
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val normal = AnimationDirection("normal")
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val reverse = AnimationDirection("reverse")
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val alternate = AnimationDirection("alternate")
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val alternateReverse = AnimationDirection("alternate-reverse")
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val initial = AnimationDirection("initial")
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val inherit = AnimationDirection("inherit")
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}
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}
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@@ -19,12 +19,12 @@ class AnimationFillMode(
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) : CssProperty(value) {
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companion object {
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fun none() = AnimationFillMode("none")
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fun forwards() = AnimationFillMode("forwards")
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fun backwards() = AnimationFillMode("backwards")
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fun both() = AnimationFillMode("both")
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fun initial() = AnimationFillMode("initial")
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fun inherit() = AnimationFillMode("inherit")
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val none = AnimationFillMode("none")
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val forwards = AnimationFillMode("forwards")
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val backwards = AnimationFillMode("backwards")
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val both = AnimationFillMode("both")
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val initial = AnimationFillMode("initial")
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val inherit = AnimationFillMode("inherit")
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}
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}
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@@ -33,10 +33,10 @@ class AnimationFrame(
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): CssProperty(value) {
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companion object {
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fun name(name: String): AnimationFrame = AnimationFrame(name)
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fun none(): AnimationFrame = AnimationFrame("none")
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fun initial(): AnimationFrame = AnimationFrame("initial")
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fun inherit(): AnimationFrame = AnimationFrame("inherit")
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fun name(name: String) = AnimationFrame(name)
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val none: AnimationFrame = AnimationFrame("none")
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val initial: AnimationFrame = AnimationFrame("initial")
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val inherit: AnimationFrame = AnimationFrame("inherit")
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}
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}
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@@ -47,31 +47,9 @@ class AnimationPlayState(
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companion object {
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fun name(name: String) = AnimationPlayState(name)
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fun paused() = AnimationPlayState("paused")
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fun running() = AnimationPlayState("running")
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fun initial() = AnimationPlayState("initial")
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fun inherit() = AnimationPlayState("inherit")
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}
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}
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class AnimationTimingFunction(
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value: String = ""
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) : CssProperty(value) {
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companion object {
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fun linear() = AnimationTimingFunction("linear")
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fun ease() = AnimationTimingFunction("ease")
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fun easeIn() = AnimationTimingFunction("ease-in")
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fun easeOut() = AnimationTimingFunction("ease-out")
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fun easeInOut() = AnimationTimingFunction("ease-in-out")
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fun cubicBezier(
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n1: Double,
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n2: Double,
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n3: Double,
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n4: Double
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) = AnimationTimingFunction("cubic-bezier($n1,$n2,$n3,$n4)")
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fun initial() = AnimationTimingFunction("initial")
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fun inherit() = AnimationTimingFunction("inherit")
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val paused = AnimationPlayState("paused")
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val running = AnimationPlayState("running")
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val initial = AnimationPlayState("initial")
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val inherit = AnimationPlayState("inherit")
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}
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}
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