Refactor ShaderProgram class for improved readability and structure; add missing imports. Minor HTML formatting adjustments in index.html.

This commit is contained in:
2025-10-18 13:45:28 +02:00
parent fcabd72075
commit 74fce5d574
2 changed files with 108 additions and 79 deletions

View File

@@ -1,6 +1,10 @@
package com.persesgames.shader
import org.khronos.webgl.*
import org.khronos.webgl.Float32Array
import org.khronos.webgl.WebGLBuffer
import org.khronos.webgl.WebGLProgram
import org.khronos.webgl.WebGLRenderingContext
import org.khronos.webgl.WebGLShader
/**
* User: rnentjes
@@ -19,7 +23,8 @@ class ShaderProgram<T>(
vertexShaderSource: String,
fragmentShaderSource: String,
val vainfo: Array<VertextAttributeInfo>,
val setter: (program: ShaderProgram<T>, data: T) -> Unit) {
val setter: (program: ShaderProgram<T>, data: T) -> Unit
) {
var shaderProgram: WebGLProgram
var vertex: WebGLShader
@@ -32,7 +37,8 @@ class ShaderProgram<T>(
vertex = compileShader(vertexShaderSource, WebGLRenderingContext.VERTEX_SHADER)
fragment = compileShader(fragmentShaderSource, WebGLRenderingContext.FRAGMENT_SHADER)
shaderProgram = webgl.createProgram() ?: throw IllegalStateException("Unable to request shader program from webgl context!")
shaderProgram = webgl.createProgram()
?: throw IllegalStateException("Unable to request shader program from webgl context!")
webgl.attachShader(shaderProgram, vertex)
webgl.attachShader(shaderProgram, fragment)
webgl.linkProgram(shaderProgram)
@@ -59,6 +65,7 @@ class ShaderProgram<T>(
WebGLRenderingContext.TRIANGLES -> {
drawLength = verticesBlockSize * 3
}
else -> {
drawLength = verticesBlockSize
}
@@ -70,14 +77,19 @@ class ShaderProgram<T>(
}
private fun compileShader(source: String, type: Int): WebGLShader {
val result: WebGLShader
result = webgl.createShader(type) ?: throw IllegalStateException("Unable to request shader from webgl context!")
val result: WebGLShader = webgl.createShader(type)
?: throw IllegalStateException("Unable to request shader from webgl context!")
webgl.shaderSource(result, source)
webgl.compileShader(result)
if (webgl.getShaderParameter(result, WebGLRenderingContext.COMPILE_STATUS) == false) {
throw IllegalStateException("Unable to compile shader!\n${source}\n\n${webgl.getShaderInfoLog(result)}")
throw IllegalStateException(
"Unable to compile shader!\n${source}\n\n${
webgl.getShaderInfoLog(
result
)
}"
)
}
return result;
@@ -90,7 +102,14 @@ class ShaderProgram<T>(
// set attribute locations...
for (info in vainfo.iterator()) {
webgl.enableVertexAttribArray(info.location);
webgl.vertexAttribPointer(info.location, info.numElements, WebGLRenderingContext.FLOAT, false, verticesBlockSize * 4, info.offset * 4);
webgl.vertexAttribPointer(
info.location,
info.numElements,
WebGLRenderingContext.FLOAT,
false,
verticesBlockSize * 4,
info.offset * 4
);
}
setter(this, userdata)
@@ -107,10 +126,19 @@ class ShaderProgram<T>(
fun getUniformLocation(location: String) = webgl.getUniformLocation(shaderProgram, location);
fun setUniform1f(location: String, value: Float) { webgl.uniform1f(getUniformLocation(location), value); }
fun setUniform2f(location: String, v1: Float, v2: Float) { webgl.uniform2f(getUniformLocation(location), v1, v2); }
fun setUniform4f(location: String, v1: Float, v2: Float, v3: Float, v4: Float) { webgl.uniform4f(getUniformLocation(location), v1, v2, v3, v4); }
fun setUniform1i(location: String, value: Int) { webgl.uniform1i(getUniformLocation(location), value); }
fun setUniformMatrix4fv(location: String, value: Float32Array) { webgl.uniformMatrix4fv(getUniformLocation(location), false, value); }
fun setUniform1f(location: String, value: Float) {
webgl.uniform1f(getUniformLocation(location), value); }
fun setUniform2f(location: String, v1: Float, v2: Float) {
webgl.uniform2f(getUniformLocation(location), v1, v2); }
fun setUniform4f(location: String, v1: Float, v2: Float, v3: Float, v4: Float) {
webgl.uniform4f(getUniformLocation(location), v1, v2, v3, v4); }
fun setUniform1i(location: String, value: Int) {
webgl.uniform1i(getUniformLocation(location), value); }
fun setUniformMatrix4fv(location: String, value: Float32Array) {
webgl.uniformMatrix4fv(getUniformLocation(location), false, value); }
}

View File

@@ -11,6 +11,7 @@
padding: 0;
overflow: hidden;
}
canvas {
position: absolute;
}