Mandelbrot
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2
.gitignore
vendored
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2
.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
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# Created by .ignore support plugin (hsz.mobi)
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web/js/generated
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@@ -41,6 +41,25 @@ class HTMLElements {
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canvas.setAttribute("style", "position: absolute; left: 0px; top: 0px; z-index: 5; width: ${windowWidth}px; height: ${windowHeight}px;" )
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}
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fun getColor(mu: Double) {
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var clr1 = mu.toInt()
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var t2 = mu - clr1
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var t1 = 1 - t2
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clr1 = clr1 % 768
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// int clr1 = (int)mu;
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// double t2 = mu - clr1;
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// double t1 = 1 - t2;
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// clr1 = clr1 % Colors.Count;
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// int clr2 = (clr1 + 1) % Colors.Count;
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//
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// byte r = (byte)(Colors[clr1].R * t1 + Colors[clr2].R * t2);
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// byte g = (byte)(Colors[clr1].G * t1 + Colors[clr2].G * t2);
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// byte b = (byte)(Colors[clr1].B * t1 + Colors[clr2].B * t2);
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//
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// return Color.FromArgb(255, r, g, b);
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}
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fun drawMandel() {
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/*
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For each pixel (Px, Py) on the screen, do:
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@@ -61,25 +80,28 @@ class HTMLElements {
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plot(Px, Py, color)
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}*/
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var xs: Float
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var ys: Float
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var xx: Float
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var yy: Float
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var xt: Float
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var xs: Double
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var ys: Double
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var xx: Double
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var yy: Double
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var xt: Double
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var iteration: Int
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var max_iteration: Int = 511
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var halfWindowHeight = windowHeight / 2
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val max_iteration: Int = 767
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val halfWindowHeight = windowHeight / 2
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var red: Int
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var green: Int
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var blue: Int
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var fillStyle: String
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var mu: Double
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println("Window width: $windowWidth, height: $windowHeight, half: $halfWindowHeight")
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for (x in 0..windowWidth) {
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for (y in 0..halfWindowHeight) {
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xs = (3.5f / windowWidth.toFloat()) * x - 2.5f
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ys = 1f - ((1f / halfWindowHeight) * y)
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xs = (4.0 / windowWidth.toFloat()) * x - 2.0
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ys = 2.0 - ((2.0 / halfWindowHeight) * y)
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xx = 0f
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yy = 0f
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xx = 0.0
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yy = 0.0
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iteration = 0
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while(xx*xx + yy*yy < 4 && iteration < max_iteration) {
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xt = xx*xx - yy*yy + xs
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@@ -87,11 +109,18 @@ class HTMLElements {
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xx = xt
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iteration++
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}
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fillStyle = "rgb(${(iteration * 2) % 256}, ${(iteration * 3) % 256}, ${(iteration) % 256})"
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if (iteration == max_iteration) {
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fillStyle = "rgb(0, 0, 0)"
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} else {
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mu = iteration + 1 -
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Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
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iteration = (iteration * 13) % 768
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red = Math.min(iteration, 255)
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green = Math.max(0, Math.min(iteration, 511) - 256)
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blue = Math.max(0, Math.min(iteration, 767) - 512)
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fillStyle = "rgb($red, $green, $blue)"
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}
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//red =
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canvas2d.fillStyle = fillStyle
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canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
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canvas2d.fillRect(x.toDouble(), windowHeight - y.toDouble(), 1.0, 1.0)
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@@ -20,6 +20,12 @@
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this.canvas.setAttribute('height', this.windowHeight.toString() + 'px');
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this.canvas.setAttribute('style', 'position: absolute; left: 0px; top: 0px; z-index: 5; width: ' + this.windowWidth + 'px; height: ' + this.windowHeight + 'px;');
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},
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getColor_14dthe$: function (mu) {
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var clr1 = mu | 0;
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var t2 = mu - clr1;
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var t1 = 1 - t2;
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clr1 = clr1 % 768;
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},
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drawMandel: function () {
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var tmp$0, tmp$1;
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var xs;
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@@ -28,17 +34,20 @@
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var yy;
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var xt;
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var iteration;
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var max_iteration = 511;
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var max_iteration = 767;
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var halfWindowHeight = this.windowHeight / 2 | 0;
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var red;
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var green;
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var blue;
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var fillStyle;
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var mu;
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Kotlin.println('Window width: ' + this.windowWidth + ', height: ' + this.windowHeight + ', half: ' + halfWindowHeight);
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tmp$0 = this.windowWidth;
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for (var x = 0; x <= tmp$0; x++) {
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tmp$1 = halfWindowHeight;
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for (var y = 0; y <= tmp$1; y++) {
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xs = 3.5 / this.windowWidth * x - 2.5;
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ys = 1.0 - 1.0 / halfWindowHeight * y;
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xs = 4.0 / this.windowWidth * x - 2.0;
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ys = 2.0 - 2.0 / halfWindowHeight * y;
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xx = 0.0;
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yy = 0.0;
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iteration = 0;
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@@ -48,9 +57,16 @@
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xx = xt;
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iteration++;
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}
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fillStyle = 'rgb(' + iteration * 2 % 256 + ', ' + iteration * 3 % 256 + ', ' + iteration % 256 + ')';
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if (iteration === max_iteration) {
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fillStyle = 'rgb(0, 0, 0)';
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}
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else {
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mu = iteration + 1 - Math.log(Math.log(xx * xx + yy * yy)) / Math.log(2.0);
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iteration = iteration * 13 % 768;
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red = Math.min(iteration, 255);
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green = Math.max(0, Math.min(iteration, 511) - 256);
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blue = Math.max(0, Math.min(iteration, 767) - 512);
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fillStyle = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
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}
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this.canvas2d.fillStyle = fillStyle;
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this.canvas2d.fillRect(x, y, 1.0, 1.0);
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