Use webgl

This commit is contained in:
rnentjes
2016-05-22 13:13:41 +02:00
parent dbd486a4de
commit e43b1ca806
5 changed files with 883 additions and 62 deletions

140
src/Julia.kt Normal file
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@@ -0,0 +1,140 @@
import com.persesgames.shader.ShaderProgram
import com.persesgames.shader.VertextAttributeInfo
import org.khronos.webgl.Float32Array
import org.khronos.webgl.WebGLBuffer
import org.khronos.webgl.WebGLRenderingContext
import kotlin.browser.window
/**
* User: rnentjes
* Date: 21-5-16
* Time: 17:06
*/
private val vertexShader = """
attribute vec2 a_position;
uniform vec4 u_viewWindow;
varying vec2 v_coord;
void main(void) {
v_coord = a_position * u_viewWindow.zw + u_viewWindow.xy;
gl_Position = vec4(a_position, 0.0, 1.0);
}
"""
private val fragmentShader = """
precision mediump float;
uniform vec2 u_julia;
uniform float u_iteratorOffset;
varying vec2 v_coord;
void main(void) {
float xx = v_coord.x;
float yy = v_coord.y;
float xt = 0.0;
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0);
for (int iteration = 0; iteration < 1000; iteration++) {
if (xx*xx + yy*yy > 4.0) {
float mu = u_iteratorOffset + float(iteration) + 1.0 - log(log(xx*xx + yy*yy)) / log(2.0);
float it = mod(mu * 7.0, 768.0);
float red = min(it, 255.0) / 255.0;
float green = max(0.0, min(it, 511.0) - 256.0) / 255.0;
float blue = max(0.0, min(it, 767.0) - 512.0) / 255.0;
gl_FragColor = vec4( red, green, blue, 1.0);
break;
}
xt = xx*xx - yy*yy + u_julia.x;
yy = 2.0*xx*yy + u_julia.y;
xx = xt;
}
}
"""
class JuliaData {
var juliaX: Float = 0f
var juliaY: Float = 0f
var offsetX: Float = 0f
var offsetY: Float = 0f
var scaleX: Float = 1f
var scaleY: Float = 1f
var iteratorOffset: Float = 0f
}
class Julia(val html: HTMLElements) {
val webgl = html.webgl
val shaderProgram: ShaderProgram<JuliaData>
val data: JuliaData = JuliaData()
val attribBuffer: WebGLBuffer
val vertices: Float32Array
val start = Date().getTime() - 20000
init {
val array: Array<Float> = arrayOf(
-1f,-1f,
1f,-1f,
1f, 1f,
1f, 1f,
-1f, 1f,
-1f,-1f
)
vertices = Float32Array(array.size)
vertices.set(array, 0)
val setter = { program: ShaderProgram<JuliaData>, data: JuliaData ->
program.setUniform2f("u_julia", data.juliaX, data.juliaY)
program.setUniform4f("u_viewWindow", data.offsetX, data.offsetY, data.scaleX, data.scaleY)
program.setUniform1f("u_iteratorOffset", data.iteratorOffset)
}
val vainfo = arrayOf(
VertextAttributeInfo("a_position", 2)
)
shaderProgram = ShaderProgram(webgl, WebGLRenderingContext.TRIANGLES, vertexShader, fragmentShader, vainfo, setter)
attribBuffer = webgl.createBuffer() ?: throw IllegalStateException("Unable to create webgl buffer!")
webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, attribBuffer);
}
fun render() {
html.resize()
webgl.clearColor(1f, 1f, 1f, 1f)
webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT)
var time = (start - (Date().getTime())) / 1000.0
data.juliaX = -0.391f + (Math.sin(time / 31) / 10f).toFloat()
data.juliaY = -0.587f + (Math.cos(time / 23.07) / 10f).toFloat()
data.scaleX = 1.3f - Math.sin(time / 10.0).toFloat() * 0.9f
data.scaleY = 1.3f - Math.sin(time / 10.0).toFloat() * 0.9f
data.iteratorOffset = 0f //time.toFloat() * 10f
shaderProgram.begin(attribBuffer, data)
webgl.bufferData(WebGLRenderingContext.ARRAY_BUFFER, vertices, WebGLRenderingContext.DYNAMIC_DRAW);
webgl.drawArrays(shaderProgram.drawType, 0, 6)
shaderProgram.end()
window.requestAnimationFrame {
render()
}
}
}

197
src/Main.kt Normal file
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import org.khronos.webgl.WebGLRenderingContext
import org.w3c.dom.HTMLCanvasElement
import org.w3c.dom.HTMLElement
import kotlin.browser.document
import kotlin.browser.window
/**
* User: rnentjes
* Date: 21-5-16
* Time: 17:06
*/
class HTMLElements {
val container: HTMLElement
val canvas: HTMLCanvasElement
var webgl: WebGLRenderingContext
var windowWidth = 0
var windowHeight = 0
init {
container = document.createElement("div") as HTMLElement
canvas = document.createElement("canvas") as HTMLCanvasElement
container.setAttribute("style", "position: relative;")
canvas.setAttribute("style", "position: absolute; left: 0px; top: 0px; z-index: 10; width: 2000px; height: 1000px;" )
document.body!!.appendChild(container)
container.appendChild(canvas)
webgl = canvas.getContext("webgl") as WebGLRenderingContext
}
fun resize() {
val windowWidth = window.innerWidth.toInt()
val windowHeight = window.innerHeight.toInt()
if (this.windowWidth != windowWidth ||
this.windowHeight != windowHeight) {
this.windowWidth = windowWidth
this.windowHeight = windowHeight
canvas.setAttribute("width", "${windowWidth}px")
canvas.setAttribute("height", "${windowHeight}px")
canvas.setAttribute("style", "position: absolute; left: 0px; top: 0px; z-index: 5; width: ${windowWidth}px; height: ${windowHeight}px;")
webgl.viewport(0, 0, windowWidth, windowHeight)
}
}
fun getColor(mu: Double) {
var clr1 = mu.toInt()
var t2 = mu - clr1
var t1 = 1 - t2
clr1 = clr1 % 768
// int clr1 = (int)mu;
// double t2 = mu - clr1;
// double t1 = 1 - t2;
// clr1 = clr1 % Colors.Count;
// int clr2 = (clr1 + 1) % Colors.Count;
//
// byte r = (byte)(Colors[clr1].R * t1 + Colors[clr2].R * t2);
// byte g = (byte)(Colors[clr1].G * t1 + Colors[clr2].G * t2);
// byte b = (byte)(Colors[clr1].B * t1 + Colors[clr2].B * t2);
//
// return Color.FromArgb(255, r, g, b);
}
fun drawMandel() {
/*
For each pixel (Px, Py) on the screen, do:
{
x0 = scaled x coordinate of pixel (scaled to lie in the Mandelbrot X scale (-2.5, 1))
y0 = scaled y coordinate of pixel (scaled to lie in the Mandelbrot Y scale (-1, 1))
x = 0.0
y = 0.0
iteration = 0
max_iteration = 1000
while (x*x + y*y < 2*2 AND iteration < max_iteration) {
xtemp = x*x - y*y + x0
y = 2*x*y + y0
x = xtemp
iteration = iteration + 1
}
color = palette[iteration]
plot(Px, Py, color)
}*/
var xs: Double
var ys: Double
var xx: Double
var yy: Double
var xt: Double
var iteration: Int
val max_iteration: Int = 767
val halfWindowHeight = windowHeight / 2
var red: Int
var green: Int
var blue: Int
var fillStyle: String
var mu: Double
for (x in 0..windowWidth) {
for (y in 0..windowHeight) {
xs = (4.0 / windowWidth.toFloat()) * x - 2.0
ys = 4.0 - ((4.0 / windowHeight) * y) - 2.0
xx = 0.0
yy = 0.0
iteration = 0
while(xx*xx + yy*yy < 4 && iteration < max_iteration) {
xt = xx*xx - yy*yy + xs
yy = 2*xx*yy + ys
xx = xt
iteration++
}
if (iteration == max_iteration) {
fillStyle = "rgb(0, 0, 0)"
} else {
//mu = iteration + 1 - Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
iteration = (iteration * 13) % 768
red = Math.min(iteration, 255)
green = Math.max(0, Math.min(iteration, 511) - 256)
blue = Math.max(0, Math.min(iteration, 767) - 512)
fillStyle = "rgb($red, $green, $blue)"
}
//canvas2d.fillStyle = fillStyle
//canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
}
}
}
fun drawJulia(xc: Double, yc: Double) {
var xx: Double
var yy: Double
var xt: Double
var iteration: Int
val max_iteration: Int = 511
var red: Int
var green: Int
var blue: Int
var fillStyle: String
for (x in 0..windowWidth) {
for (y in 0..windowHeight) {
xx = (4.0 / windowWidth.toFloat()) * x - 2.0
yy = 4.0 - ((4.0 / windowHeight) * y) - 2.0
iteration = 0
while(xx*xx + yy*yy < 4 && iteration < max_iteration) {
xt = xx*xx - yy*yy + xc
yy = 2*xx*yy + yc
xx = xt
iteration++
}
if (iteration == max_iteration) {
fillStyle = "rgb(0, 0, 0)"
} else {
//mu = iteration + 1 - Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
iteration = (iteration * 31) % 512
red = Math.min(iteration, 255)
green = Math.max(0, Math.min(iteration, 511) - 256)
blue = Math.max(0, Math.min(iteration, 767) - 512)
fillStyle = "rgb($red, $green, $blue)"
}
//canvas2d.fillStyle = fillStyle
//canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
}
}
}
fun render() {
webgl.clearColor(1f, 1f, 1f, 1f)
webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT)
// window.requestAnimationFrame {
// render()
// }
}
}
fun main(args: Array<String>) {
val html = HTMLElements()
val mandelBrot = MandelBrot(html)
val julia = Julia(html)
julia.render()
//html.drawJulia(-0.493, -0.587)
}

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@@ -1,7 +1,8 @@
import org.w3c.dom.CanvasRenderingContext2D
import org.w3c.dom.HTMLCanvasElement
import org.w3c.dom.HTMLElement
import kotlin.browser.document
import com.persesgames.shader.ShaderProgram
import com.persesgames.shader.VertextAttributeInfo
import org.khronos.webgl.Float32Array
import org.khronos.webgl.WebGLBuffer
import org.khronos.webgl.WebGLRenderingContext
import kotlin.browser.window
/**
@@ -10,35 +11,87 @@ import kotlin.browser.window
* Time: 17:06
*/
class HTMLElements {
val container: HTMLElement
val canvas: HTMLCanvasElement
val canvas2d: CanvasRenderingContext2D
private val vertexShader = """
attribute vec2 a_position;
var windowWidth = window.innerWidth.toInt()
var windowHeight = window.innerHeight.toInt()
uniform vec4 u_viewWindow;
varying vec2 v_coord;
void main(void) {
v_coord = a_position + u_viewWindow.xy;
gl_Position = vec4(a_position, 0.0, 1.0);
}
"""
private val fragmentShader = """
precision mediump float;
varying vec2 v_coord;
void main(void) {
float xx = 0.0;
float yy = 0.0;
float xt = 0.0;
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0);
for (int iteration = 0; iteration < 1000; iteration++) {
if (xx*xx + yy*yy > 4.0) {
float it = mod(float(iteration) * 13.0, 768.0);
float red = min(it, 255.0) / 255.0;
float green = max(0.0, min(it, 511.0) - 256.0);
float blue = max(0.0, min(it, 767.0) - 512.0);
gl_FragColor = vec4( red, green, blue, 1.0);
break;
}
xt = xx*xx - yy*yy + v_coord.x;
yy = 2.0*xx*yy + v_coord.y;
xx = xt;
}
}
"""
class ShaderData {
var offsetX: Float = 0f
var offsetY: Float = 0f
}
class MandelBrot(val html: HTMLElements) {
val webgl = html.webgl
val shaderProgram: ShaderProgram<ShaderData>
val data: ShaderData = ShaderData()
val attribBuffer: WebGLBuffer
val vertices: Float32Array
val start = Date().getTime()
init {
container = document.createElement("div") as HTMLElement
val array: Array<Float> = arrayOf(
-1f,-1f,
1f,-1f,
1f, 1f,
1f, 1f,
-1f, 1f,
-1f,-1f
)
canvas = document.createElement("canvas") as HTMLCanvasElement
vertices = Float32Array(array.size)
vertices.set(array, 0)
container.setAttribute("style", "position: relative;")
canvas.setAttribute("style", "position: absolute; left: 0px; top: 0px; z-index: 10; width: 2000px; height: 1000px;" )
val setter = { program: ShaderProgram<ShaderData>, data: ShaderData ->
program.setUniform4f("u_viewWindow", data.offsetX, data.offsetY, 0f, 0f)
}
document.body!!.appendChild(container)
container.appendChild(canvas)
val vainfo = arrayOf(
VertextAttributeInfo("a_position", 2)
)
canvas2d = canvas.getContext("2d") as CanvasRenderingContext2D
}
shaderProgram = ShaderProgram(webgl, WebGLRenderingContext.TRIANGLES, vertexShader, fragmentShader, vainfo, setter)
fun resize() {
windowWidth = window.innerWidth.toInt()
windowHeight = window.innerHeight.toInt()
canvas.setAttribute("width", "${windowWidth}px")
canvas.setAttribute("height", "${windowHeight}px")
canvas.setAttribute("style", "position: absolute; left: 0px; top: 0px; z-index: 5; width: ${windowWidth}px; height: ${windowHeight}px;" )
attribBuffer = webgl.createBuffer() ?: throw IllegalStateException("Unable to create webgl buffer!")
webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, attribBuffer);
}
fun getColor(mu: Double) {
@@ -60,8 +113,8 @@ class HTMLElements {
// return Color.FromArgb(255, r, g, b);
}
fun drawMandel() {
/*
/* fun drawMandel() {
*//*
For each pixel (Px, Py) on the screen, do:
{
x0 = scaled x coordinate of pixel (scaled to lie in the Mandelbrot X scale (-2.5, 1))
@@ -78,7 +131,7 @@ class HTMLElements {
}
color = palette[iteration]
plot(Px, Py, color)
}*/
}*//*
var xs: Double
var ys: Double
@@ -94,11 +147,10 @@ class HTMLElements {
var fillStyle: String
var mu: Double
println("Window width: $windowWidth, height: $windowHeight, half: $halfWindowHeight")
for (x in 0..windowWidth) {
for (y in 0..halfWindowHeight) {
for (y in 0..windowHeight) {
xs = (4.0 / windowWidth.toFloat()) * x - 2.0
ys = 2.0 - ((2.0 / halfWindowHeight) * y)
ys = 4.0 - ((4.0 / windowHeight) * y) - 2.0
xx = 0.0
yy = 0.0
@@ -112,8 +164,7 @@ class HTMLElements {
if (iteration == max_iteration) {
fillStyle = "rgb(0, 0, 0)"
} else {
mu = iteration + 1 -
Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
//mu = iteration + 1 - Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
iteration = (iteration * 13) % 768
red = Math.min(iteration, 255)
green = Math.max(0, Math.min(iteration, 511) - 256)
@@ -121,19 +172,74 @@ class HTMLElements {
fillStyle = "rgb($red, $green, $blue)"
}
canvas2d.fillStyle = fillStyle
canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
canvas2d.fillRect(x.toDouble(), windowHeight - y.toDouble(), 1.0, 1.0)
//canvas2d.fillStyle = fillStyle
//canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
}
}
}*/
/* fun drawJulia(xc: Double, yc: Double) {
var xx: Double
var yy: Double
var xt: Double
var iteration: Int
val max_iteration: Int = 511
var red: Int
var green: Int
var blue: Int
var fillStyle: String
for (x in 0..windowWidth) {
for (y in 0..windowHeight) {
xx = (4.0 / windowWidth.toFloat()) * x - 2.0
yy = 4.0 - ((4.0 / windowHeight) * y) - 2.0
iteration = 0
while(xx*xx + yy*yy < 4 && iteration < max_iteration) {
xt = xx*xx - yy*yy + xc
yy = 2*xx*yy + yc
xx = xt
iteration++
}
if (iteration == max_iteration) {
fillStyle = "rgb(0, 0, 0)"
} else {
//mu = iteration + 1 - Math.log(Math.log(xx*xx + yy*yy)) / Math.log(2.0);
iteration = (iteration * 31) % 512
red = Math.min(iteration, 255)
green = Math.max(0, Math.min(iteration, 511) - 256)
blue = Math.max(0, Math.min(iteration, 767) - 512)
fillStyle = "rgb($red, $green, $blue)"
}
//canvas2d.fillStyle = fillStyle
//canvas2d.fillRect(x.toDouble(), y.toDouble(), 1.0, 1.0)
}
}
}*/
fun render() {
html.resize()
webgl.clearColor(1f, 1f, 1f, 1f)
webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT)
var time = (start - (Date().getTime())) / 1000.0
data.offsetX = Math.sin(time).toFloat()
data.offsetY = Math.cos(time).toFloat()
shaderProgram.begin(attribBuffer, data)
webgl.bufferData(WebGLRenderingContext.ARRAY_BUFFER, vertices, WebGLRenderingContext.DYNAMIC_DRAW);
webgl.drawArrays(shaderProgram.drawType, 0, 6)
shaderProgram.end()
window.requestAnimationFrame {
render()
}
}
}
fun main(args: Array<String>) {
val html = HTMLElements()
html.resize()
html.drawMandel()
}

116
src/ShaderProgram.kt Normal file
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package com.persesgames.shader
import org.khronos.webgl.*
/**
* User: rnentjes
* Date: 17-4-16
* Time: 15:15
*/
class VertextAttributeInfo(val locationName: String, val numElements: Int) {
var location = 0
var offset = 0
}
class ShaderProgram<T>(
val webgl: WebGLRenderingContext,
val drawType: Int,
vertexShaderSource: String,
fragmentShaderSource: String,
val vainfo: Array<VertextAttributeInfo>,
val setter: (program: ShaderProgram<T>, data: T) -> Unit) {
var shaderProgram: WebGLProgram
var vertex: WebGLShader
var fragment: WebGLShader
var verticesBlockSize = 0
var drawLength = 0
init {
vertex = compileShader(vertexShaderSource, WebGLRenderingContext.VERTEX_SHADER)
fragment = compileShader(fragmentShaderSource, WebGLRenderingContext.FRAGMENT_SHADER)
shaderProgram = webgl.createProgram() ?: throw IllegalStateException("Unable to request shader program from webgl context!")
webgl.attachShader(shaderProgram, vertex)
webgl.attachShader(shaderProgram, fragment)
webgl.linkProgram(shaderProgram)
if (webgl.getProgramParameter(shaderProgram, WebGLRenderingContext.LINK_STATUS) == false) {
println(webgl.getProgramInfoLog(shaderProgram))
throw IllegalStateException("Unable to compile shader program!")
}
webgl.useProgram(shaderProgram)
this.verticesBlockSize = 0;
// set attribute locations...
for (info in vainfo.iterator()) {
info.location = webgl.getAttribLocation(shaderProgram, info.locationName)
info.offset = verticesBlockSize;
verticesBlockSize += info.numElements;
println("attrib: ${info.locationName}, info.location: ${info.location}, info.offset: ${info.offset}");
}
when(drawType) {
WebGLRenderingContext.TRIANGLES -> {
drawLength = verticesBlockSize * 3
}
else -> {
drawLength = verticesBlockSize
}
}
println("verticesBlockSize $verticesBlockSize");
println("ShaderProgram constructor done");
}
private fun compileShader(source: String, type: Int): WebGLShader {
val result: WebGLShader
result = webgl.createShader(type) ?: throw IllegalStateException("Unable to request shader from webgl context!")
webgl.shaderSource(result, source)
webgl.compileShader(result)
if (webgl.getShaderParameter(result, WebGLRenderingContext.COMPILE_STATUS) == false) {
throw IllegalStateException("Unable to compile shader!\n${source}\n\n${webgl.getShaderInfoLog(result)}")
}
return result;
}
fun begin(attribBuffer: WebGLBuffer, userdata: T) {
webgl.useProgram(shaderProgram);
webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, attribBuffer);
// set attribute locations...
for (info in vainfo.iterator()) {
webgl.enableVertexAttribArray(info.location);
webgl.vertexAttribPointer(info.location, info.numElements, WebGLRenderingContext.FLOAT, false, verticesBlockSize * 4, info.offset * 4);
}
setter(this, userdata)
}
fun end() {
for (info in vainfo.iterator()) {
webgl.disableVertexAttribArray(info.location);
}
webgl.useProgram(null)
}
fun getAttribLocation(location: String) = webgl.getAttribLocation(shaderProgram, location);
fun getUniformLocation(location: String) = webgl.getUniformLocation(shaderProgram, location);
fun setUniform1f(location: String, value: Float) { webgl.uniform1f(getUniformLocation(location), value); }
fun setUniform2f(location: String, v1: Float, v2: Float) { webgl.uniform2f(getUniformLocation(location), v1, v2); }
fun setUniform4f(location: String, v1: Float, v2: Float, v3: Float, v4: Float) { webgl.uniform4f(getUniformLocation(location), v1, v2, v3, v4); }
fun setUniform1i(location: String, value: Int) { webgl.uniform1i(getUniformLocation(location), value); }
fun setUniformMatrix4fv(location: String, value: Float32Array) { webgl.uniformMatrix4fv(getUniformLocation(location), false, value); }
}

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@@ -1,24 +1,194 @@
(function (Kotlin) {
'use strict';
var _ = Kotlin.defineRootPackage(null, /** @lends _ */ {
var _ = Kotlin.defineRootPackage(function () {
this.vertexShader_rfnujb$ = '\n attribute vec2 a_position;\n\n uniform vec4 u_viewWindow;\n\n varying vec2 v_coord;\n\n void main(void) {\n v_coord = a_position + u_viewWindow.xy;\n\n gl_Position = vec4(a_position, 0.0, 1.0);\n }\n';
this.fragmentShader_jzx1nv$ = '\n precision mediump float;\n\n varying vec2 v_coord;\n\n void main(void) {\n float xx = 0.0;\n float yy = 0.0;\n float xt = 0.0;\n\n gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0);\n\n for (int iteration = 0; iteration < 1000; iteration++) {\n if (xx*xx + yy*yy > 4.0) {\n float it = mod(float(iteration) * 13.0, 768.0);\n float red = min(it, 255.0) / 255.0;\n float green = max(0.0, min(it, 511.0) - 256.0);\n float blue = max(0.0, min(it, 767.0) - 512.0);\n gl_FragColor = vec4( red, green, blue, 1.0);\n break;\n }\n xt = xx*xx - yy*yy + v_coord.x;\n yy = 2.0*xx*yy + v_coord.y;\n xx = xt;\n }\n }\n';
this.vertexShader_rfnujb$ = '\n attribute vec2 a_position;\n\n uniform vec4 u_viewWindow;\n\n varying vec2 v_coord;\n\n void main(void) {\n v_coord = a_position * u_viewWindow.zw + u_viewWindow.xy;\n\n gl_Position = vec4(a_position, 0.0, 1.0);\n }\n';
this.fragmentShader_jzx1nv$ = '\n precision mediump float;\n\n uniform vec2 u_julia;\n uniform float u_iteratorOffset;\n\n varying vec2 v_coord;\n\n void main(void) {\n float xx = v_coord.x;\n float yy = v_coord.y;\n float xt = 0.0;\n\n gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0);\n\n for (int iteration = 0; iteration < 1000; iteration++) {\n if (xx*xx + yy*yy > 4.0) {\n float mu = u_iteratorOffset + float(iteration) + 1.0 - log(log(xx*xx + yy*yy)) / log(2.0);\n\n float it = mod(mu * 7.0, 768.0);\n\n float red = min(it, 255.0) / 255.0;\n float green = max(0.0, min(it, 511.0) - 256.0) / 255.0;\n float blue = max(0.0, min(it, 767.0) - 512.0) / 255.0;\n\n gl_FragColor = vec4( red, green, blue, 1.0);\n break;\n }\n xt = xx*xx - yy*yy + u_julia.x;\n yy = 2.0*xx*yy + u_julia.y;\n xx = xt;\n }\n }\n';
}, /** @lends _ */ {
com: Kotlin.definePackage(null, /** @lends _.com */ {
persesgames: Kotlin.definePackage(null, /** @lends _.com.persesgames */ {
shader: Kotlin.definePackage(null, /** @lends _.com.persesgames.shader */ {
VertextAttributeInfo: Kotlin.createClass(null, function (locationName, numElements) {
this.locationName = locationName;
this.numElements = numElements;
this.location = 0;
this.offset = 0;
}),
ShaderProgram: Kotlin.createClass(null, function (webgl, drawType, vertexShaderSource, fragmentShaderSource, vainfo, setter) {
var tmp$0, tmp$1, tmp$2;
this.webgl = webgl;
this.drawType = drawType;
this.vainfo = vainfo;
this.setter = setter;
this.verticesBlockSize = 0;
this.drawLength = 0;
this.vertex = this.compileShader(vertexShaderSource, WebGLRenderingContext.VERTEX_SHADER);
this.fragment = this.compileShader(fragmentShaderSource, WebGLRenderingContext.FRAGMENT_SHADER);
tmp$0 = this.webgl.createProgram();
if (tmp$0 == null)
throw new Kotlin.IllegalStateException('Unable to request shader program from webgl context!');
this.shaderProgram = tmp$0;
this.webgl.attachShader(this.shaderProgram, this.vertex);
this.webgl.attachShader(this.shaderProgram, this.fragment);
this.webgl.linkProgram(this.shaderProgram);
if (Kotlin.equals(this.webgl.getProgramParameter(this.shaderProgram, WebGLRenderingContext.LINK_STATUS), false)) {
Kotlin.println(this.webgl.getProgramInfoLog(this.shaderProgram));
throw new Kotlin.IllegalStateException('Unable to compile shader program!');
}
this.webgl.useProgram(this.shaderProgram);
this.verticesBlockSize = 0;
tmp$1 = Kotlin.modules['stdlib'].kotlin.collections.iterator_123wqf$(Kotlin.arrayIterator(this.vainfo));
while (tmp$1.hasNext()) {
var info = tmp$1.next();
info.location = this.webgl.getAttribLocation(this.shaderProgram, info.locationName);
info.offset = this.verticesBlockSize;
this.verticesBlockSize += info.numElements;
Kotlin.println('attrib: ' + info.locationName + ', info.location: ' + info.location + ', info.offset: ' + info.offset);
}
tmp$2 = this.drawType;
if (tmp$2 === WebGLRenderingContext.TRIANGLES)
this.drawLength = this.verticesBlockSize * 3;
else {
this.drawLength = this.verticesBlockSize;
}
Kotlin.println('verticesBlockSize ' + this.verticesBlockSize);
Kotlin.println('ShaderProgram constructor done');
}, /** @lends _.com.persesgames.shader.ShaderProgram.prototype */ {
compileShader: function (source, type) {
var tmp$0;
var result;
tmp$0 = this.webgl.createShader(type);
if (tmp$0 == null)
throw new Kotlin.IllegalStateException('Unable to request shader from webgl context!');
result = tmp$0;
this.webgl.shaderSource(result, source);
this.webgl.compileShader(result);
if (Kotlin.equals(this.webgl.getShaderParameter(result, WebGLRenderingContext.COMPILE_STATUS), false)) {
throw new Kotlin.IllegalStateException('Unable to compile shader!' + '\n' + source + '\n' + '\n' + Kotlin.toString(this.webgl.getShaderInfoLog(result)));
}
return result;
},
begin_t0l48p$: function (attribBuffer, userdata) {
var tmp$0;
this.webgl.useProgram(this.shaderProgram);
this.webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, attribBuffer);
tmp$0 = Kotlin.modules['stdlib'].kotlin.collections.iterator_123wqf$(Kotlin.arrayIterator(this.vainfo));
while (tmp$0.hasNext()) {
var info = tmp$0.next();
this.webgl.enableVertexAttribArray(info.location);
this.webgl.vertexAttribPointer(info.location, info.numElements, WebGLRenderingContext.FLOAT, false, this.verticesBlockSize * 4, info.offset * 4);
}
this.setter(this, userdata);
},
end: function () {
var tmp$0;
tmp$0 = Kotlin.modules['stdlib'].kotlin.collections.iterator_123wqf$(Kotlin.arrayIterator(this.vainfo));
while (tmp$0.hasNext()) {
var info = tmp$0.next();
this.webgl.disableVertexAttribArray(info.location);
}
this.webgl.useProgram(null);
},
getAttribLocation_61zpoe$: function (location) {
return this.webgl.getAttribLocation(this.shaderProgram, location);
},
getUniformLocation_61zpoe$: function (location) {
return this.webgl.getUniformLocation(this.shaderProgram, location);
},
setUniform1f_9sobi5$: function (location, value) {
this.webgl.uniform1f(this.getUniformLocation_61zpoe$(location), value);
},
setUniform2f_9xt0da$: function (location, v1, v2) {
this.webgl.uniform2f(this.getUniformLocation_61zpoe$(location), v1, v2);
},
setUniform4f_kjn4ou$: function (location, v1, v2, v3, v4) {
this.webgl.uniform4f(this.getUniformLocation_61zpoe$(location), v1, v2, v3, v4);
},
setUniform1i_bm4lxs$: function (location, value) {
this.webgl.uniform1i(this.getUniformLocation_61zpoe$(location), value);
},
setUniformMatrix4fv_pphpxd$: function (location, value) {
this.webgl.uniformMatrix4fv(this.getUniformLocation_61zpoe$(location), false, value);
}
})
})
})
}),
ShaderData: Kotlin.createClass(null, function () {
this.offsetX = 0.0;
this.offsetY = 0.0;
}),
MandelBrot: Kotlin.createClass(null, function (html) {
var tmp$0;
this.html = html;
this.webgl = this.html.webgl;
this.data = new _.ShaderData();
this.start = (new Date()).getTime();
var array = [-1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0];
this.vertices = new Float32Array(array.length);
this.vertices.set(array, 0);
var setter = _.MandelBrot.MandelBrot$f;
var vainfo = [new _.com.persesgames.shader.VertextAttributeInfo('a_position', 2)];
this.shaderProgram = new _.com.persesgames.shader.ShaderProgram(this.webgl, WebGLRenderingContext.TRIANGLES, _.vertexShader_rfnujb$, _.fragmentShader_jzx1nv$, vainfo, setter);
tmp$0 = this.webgl.createBuffer();
if (tmp$0 == null)
throw new Kotlin.IllegalStateException('Unable to create webgl buffer!');
this.attribBuffer = tmp$0;
this.webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, this.attribBuffer);
}, /** @lends _.MandelBrot.prototype */ {
getColor_14dthe$: function (mu) {
var clr1 = mu | 0;
var t2 = mu - clr1;
var t1 = 1 - t2;
clr1 = clr1 % 768;
},
render: function () {
this.html.resize();
this.webgl.clearColor(1.0, 1.0, 1.0, 1.0);
this.webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
var time = (this.start - (new Date()).getTime()) / 1000.0;
this.data.offsetX = Math.sin(time);
this.data.offsetY = Math.cos(time);
this.shaderProgram.begin_t0l48p$(this.attribBuffer, this.data);
this.webgl.bufferData(WebGLRenderingContext.ARRAY_BUFFER, this.vertices, WebGLRenderingContext.DYNAMIC_DRAW);
this.webgl.drawArrays(this.shaderProgram.drawType, 0, 6);
this.shaderProgram.end();
window.requestAnimationFrame(_.MandelBrot.render$f(this));
}
}, /** @lends _.MandelBrot */ {
render$f: function (this$MandelBrot) {
return function (it) {
this$MandelBrot.render();
};
},
MandelBrot$f: function (program, data) {
program.setUniform4f_kjn4ou$('u_viewWindow', data.offsetX, data.offsetY, 0.0, 0.0);
}
}),
HTMLElements: Kotlin.createClass(null, function () {
var tmp$0, tmp$1, tmp$2, tmp$3;
this.windowWidth = window.innerWidth | 0;
this.windowHeight = window.innerHeight | 0;
this.windowWidth = 0;
this.windowHeight = 0;
this.container = Kotlin.isType(tmp$0 = document.createElement('div'), HTMLElement) ? tmp$0 : Kotlin.throwCCE();
this.canvas = Kotlin.isType(tmp$1 = document.createElement('canvas'), HTMLCanvasElement) ? tmp$1 : Kotlin.throwCCE();
this.container.setAttribute('style', 'position: relative;');
this.canvas.setAttribute('style', 'position: absolute; left: 0px; top: 0px; z-index: 10; width: 2000px; height: 1000px;');
((tmp$2 = document.body) != null ? tmp$2 : Kotlin.throwNPE()).appendChild(this.container);
this.container.appendChild(this.canvas);
this.canvas2d = Kotlin.isType(tmp$3 = this.canvas.getContext('2d'), CanvasRenderingContext2D) ? tmp$3 : Kotlin.throwCCE();
this.webgl = Kotlin.isType(tmp$3 = this.canvas.getContext('webgl'), WebGLRenderingContext) ? tmp$3 : Kotlin.throwCCE();
}, /** @lends _.HTMLElements.prototype */ {
resize: function () {
this.windowWidth = window.innerWidth | 0;
this.windowHeight = window.innerHeight | 0;
this.canvas.setAttribute('width', this.windowWidth.toString() + 'px');
this.canvas.setAttribute('height', this.windowHeight.toString() + 'px');
this.canvas.setAttribute('style', 'position: absolute; left: 0px; top: 0px; z-index: 5; width: ' + this.windowWidth + 'px; height: ' + this.windowHeight + 'px;');
var windowWidth = window.innerWidth | 0;
var windowHeight = window.innerHeight | 0;
if (this.windowWidth !== windowWidth || this.windowHeight !== windowHeight) {
this.windowWidth = windowWidth;
this.windowHeight = windowHeight;
this.canvas.setAttribute('width', windowWidth.toString() + 'px');
this.canvas.setAttribute('height', windowHeight.toString() + 'px');
this.canvas.setAttribute('style', 'position: absolute; left: 0px; top: 0px; z-index: 5; width: ' + windowWidth + 'px; height: ' + windowHeight + 'px;');
this.webgl.viewport(0, 0, windowWidth, windowHeight);
}
},
getColor_14dthe$: function (mu) {
var clr1 = mu | 0;
@@ -41,13 +211,12 @@
var blue;
var fillStyle;
var mu;
Kotlin.println('Window width: ' + this.windowWidth + ', height: ' + this.windowHeight + ', half: ' + halfWindowHeight);
tmp$0 = this.windowWidth;
for (var x = 0; x <= tmp$0; x++) {
tmp$1 = halfWindowHeight;
tmp$1 = this.windowHeight;
for (var y = 0; y <= tmp$1; y++) {
xs = 4.0 / this.windowWidth * x - 2.0;
ys = 2.0 - 2.0 / halfWindowHeight * y;
ys = 4.0 - 4.0 / this.windowHeight * y - 2.0;
xx = 0.0;
yy = 0.0;
iteration = 0;
@@ -61,25 +230,118 @@
fillStyle = 'rgb(0, 0, 0)';
}
else {
mu = iteration + 1 - Math.log(Math.log(xx * xx + yy * yy)) / Math.log(2.0);
iteration = iteration * 13 % 768;
red = Math.min(iteration, 255);
green = Math.max(0, Math.min(iteration, 511) - 256);
blue = Math.max(0, Math.min(iteration, 767) - 512);
fillStyle = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
}
this.canvas2d.fillStyle = fillStyle;
this.canvas2d.fillRect(x, y, 1.0, 1.0);
this.canvas2d.fillRect(x, this.windowHeight - y, 1.0, 1.0);
}
}
},
drawJulia_lu1900$: function (xc, yc) {
var tmp$0, tmp$1;
var xx;
var yy;
var xt;
var iteration;
var max_iteration = 511;
var red;
var green;
var blue;
var fillStyle;
tmp$0 = this.windowWidth;
for (var x = 0; x <= tmp$0; x++) {
tmp$1 = this.windowHeight;
for (var y = 0; y <= tmp$1; y++) {
xx = 4.0 / this.windowWidth * x - 2.0;
yy = 4.0 - 4.0 / this.windowHeight * y - 2.0;
iteration = 0;
while (xx * xx + yy * yy < 4 && iteration < max_iteration) {
xt = xx * xx - yy * yy + xc;
yy = 2 * xx * yy + yc;
xx = xt;
iteration++;
}
if (iteration === max_iteration) {
fillStyle = 'rgb(0, 0, 0)';
}
else {
iteration = iteration * 31 % 512;
red = Math.min(iteration, 255);
green = Math.max(0, Math.min(iteration, 511) - 256);
blue = Math.max(0, Math.min(iteration, 767) - 512);
fillStyle = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
}
}
}
},
render: function () {
this.webgl.clearColor(1.0, 1.0, 1.0, 1.0);
this.webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
}
}),
main_kand9s$: function (args) {
var html = new _.HTMLElements();
html.resize();
html.drawMandel();
}
var mandelBrot = new _.MandelBrot(html);
var julia = new _.Julia(html);
julia.render();
},
JuliaData: Kotlin.createClass(null, function () {
this.juliaX = 0.0;
this.juliaY = 0.0;
this.offsetX = 0.0;
this.offsetY = 0.0;
this.scaleX = 1.0;
this.scaleY = 1.0;
this.iteratorOffset = 0.0;
}),
Julia: Kotlin.createClass(null, function (html) {
var tmp$0;
this.html = html;
this.webgl = this.html.webgl;
this.data = new _.JuliaData();
this.start = (new Date()).getTime() - 20000;
var array = [-1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0];
this.vertices = new Float32Array(array.length);
this.vertices.set(array, 0);
var setter = _.Julia.Julia$f;
var vainfo = [new _.com.persesgames.shader.VertextAttributeInfo('a_position', 2)];
this.shaderProgram = new _.com.persesgames.shader.ShaderProgram(this.webgl, WebGLRenderingContext.TRIANGLES, _.vertexShader_rfnujb$, _.fragmentShader_jzx1nv$, vainfo, setter);
tmp$0 = this.webgl.createBuffer();
if (tmp$0 == null)
throw new Kotlin.IllegalStateException('Unable to create webgl buffer!');
this.attribBuffer = tmp$0;
this.webgl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, this.attribBuffer);
}, /** @lends _.Julia.prototype */ {
render: function () {
this.html.resize();
this.webgl.clearColor(1.0, 1.0, 1.0, 1.0);
this.webgl.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
var time = (this.start - (new Date()).getTime()) / 1000.0;
this.data.juliaX = -0.39100000262260437 + Math.sin(time / 31) / 10.0;
this.data.juliaY = -0.5870000123977661 + Math.cos(time / 23.07) / 10.0;
this.data.scaleX = 1.2999999523162842 - Math.sin(time / 10.0) * 0.8999999761581421;
this.data.scaleY = 1.2999999523162842 - Math.sin(time / 10.0) * 0.8999999761581421;
this.data.iteratorOffset = 0.0;
this.shaderProgram.begin_t0l48p$(this.attribBuffer, this.data);
this.webgl.bufferData(WebGLRenderingContext.ARRAY_BUFFER, this.vertices, WebGLRenderingContext.DYNAMIC_DRAW);
this.webgl.drawArrays(this.shaderProgram.drawType, 0, 6);
this.shaderProgram.end();
window.requestAnimationFrame(_.Julia.render$f(this));
}
}, /** @lends _.Julia */ {
render$f: function (this$Julia) {
return function (it) {
this$Julia.render();
};
},
Julia$f: function (program, data) {
program.setUniform2f_9xt0da$('u_julia', data.juliaX, data.juliaY);
program.setUniform4f_kjn4ou$('u_viewWindow', data.offsetX, data.offsetY, data.scaleX, data.scaleY);
program.setUniform1f_9sobi5$('u_iteratorOffset', data.iteratorOffset);
}
})
});
Kotlin.defineModule('mandelbrot', _);
_.main_kand9s$([]);